While exploring the inner depths of Mariana´s cave, you step into a hidden chamber filled with treasures, but even more so of vicious monsters. The doors are locked, but if you defeat every Mightey they will open.


How to play

Arrows - Move

Z - Special ability

X - Change special ability

You need to defeat all Mighteys (big orange monsters) to get the keys and be able to leave a level.

Move around the level to open cells. Wherever you open a cell, it will tell you how many occupied spaces there are around it. Red means monsters, Blue means treasures and Purple both. Monsters will attack you whenever revealed and will keep attacking until you defeat them. Monsters spawn according to special rules, keep that in mind. There's some extra health lying around, pick it wisely for maximum benefit. You have 4 special abilities, they don't require a turn to be activated, some of them act according to your facing direction (the last key you pressed). The amount of treasure you pick is your score.


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authororion_black
GenrePuzzle
Made withPICO-8
Tagsdeduction, Dungeon Crawler, dwarf, minesweeper, PICO-8, Retro, Roguelike, Singleplayer, Turn-based Strategy

Comments

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(+1)

Video of your game here:

Love me some minesweeper, nice take :)


One thing I encountered playing was filling up all three keys, then killing yet another Mightey and having the monster counter for them drop to "x-1", not sure if that's intended or not. Also there's a typo in the help text out to the right for the first ability: "Ever if unrevealed."

Thanks. Unintended for sure. Going from this and the other report, there must be something wrong on the 'placing Mighteys' step.

(+1)

Finished 2 levels in full run, then OUT OF MEMORY. It freezed.

I'll look into it.

Nice work, game is fun.

Nice!

(+1)

I have a big soft spot for new takes on classic games, and this is an excellent example! The cells updating as you kill monsters or take treasure is so cool. Great job.

Love it , a clever reinvention of old-school sweeper, i also like the fact that numbers in cells decrement as you explore further , keep it up. (wonder if you could develop this design even further and put a price tag on it)

I want to point out a few things, sometimes numbers on the border lines are displayed incorrectly or is it intended? For example in this screenshot the most top-left number is '5' whereas there is only 1 cell that is empty around it.

And one more thing, I like the color pallet but it would be cool if the numbers would be colored according to their rank: 1 is blue, 2 is purple, 3 is pink, 4 is orange and so on, like in old sweeper. It appears kind strange to see the same '2' number colored different colors.

(nevermind, forget what i said about the colors, now i get why you did it like that, this is intended, you are a clever guy what can i say)

Thanks for the experience ;)

My initial design had 4 more enemy types (all with different attack/spawn rules), but I couldn't test them enough to be sure they made sense game design wise. So at the very least I plan to include some of those, fix whatever bugs get found (like that one in the corner) and perhaps add a custom mode.

Glad you enjoyed it.