One thing I encountered playing was filling up all three keys, then killing yet another Mightey and having the monster counter for them drop to "x-1", not sure if that's intended or not. Also there's a typo in the help text out to the right for the first ability: "Ever if unrevealed."
I have a big soft spot for new takes on classic games, and this is an excellent example! The cells updating as you kill monsters or take treasure is so cool. Great job.
Love it , a clever reinvention of old-school sweeper, i also like the fact that numbers in cells decrement as you explore further , keep it up.
(wonder if you could develop this design even further and put a price tag on it)
I want to point out a few things, sometimes numbers on the border lines are displayed incorrectly or is it intended? For example in this screenshot the most top-left number is '5' whereas there is only 1 cell that is empty around it.
And one more thing, I like the color pallet but it would be cool if the numbers would be colored according to their rank: 1 is blue, 2 is purple, 3 is pink, 4 is orange and so on, like in old sweeper. It appears kind strange to see the same '2' number colored different colors.
(nevermind, forget what i said about the colors, now i get why you did it like that, this is intended, you are a clever guy what can i say)
My initial design had 4 more enemy types (all with different attack/spawn rules), but I couldn't test them enough to be sure they made sense game design wise. So at the very least I plan to include some of those, fix whatever bugs get found (like that one in the corner) and perhaps add a custom mode.
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Video of your game here:
Love me some minesweeper, nice take :)
One thing I encountered playing was filling up all three keys, then killing yet another Mightey and having the monster counter for them drop to "x-1", not sure if that's intended or not. Also there's a typo in the help text out to the right for the first ability: "Ever if unrevealed."
Thanks. Unintended for sure. Going from this and the other report, there must be something wrong on the 'placing Mighteys' step.
Finished 2 levels in full run, then OUT OF MEMORY. It freezed.
I'll look into it.
Nice work, game is fun.
Nice!
I have a big soft spot for new takes on classic games, and this is an excellent example! The cells updating as you kill monsters or take treasure is so cool. Great job.
Love it , a clever reinvention of old-school sweeper, i also like the fact that numbers in cells decrement as you explore further , keep it up. (wonder if you could develop this design even further and put a price tag on it)
I want to point out a few things, sometimes numbers on the border lines are displayed incorrectly or is it intended? For example in this screenshot the most top-left number is '5' whereas there is only 1 cell that is empty around it.
And one more thing, I like the color pallet but it would be cool if the numbers would be colored according to their rank: 1 is blue, 2 is purple, 3 is pink, 4 is orange and so on, like in old sweeper. It appears kind strange to see the same '2' number colored different colors.
(nevermind, forget what i said about the colors, now i get why you did it like that, this is intended, you are a clever guy what can i say)
Thanks for the experience ;)
My initial design had 4 more enemy types (all with different attack/spawn rules), but I couldn't test them enough to be sure they made sense game design wise. So at the very least I plan to include some of those, fix whatever bugs get found (like that one in the corner) and perhaps add a custom mode.
Glad you enjoyed it.